Tuesday, October 4, 2016

New Series: 60PLUS Open Wheel League Series

Starting with Road America on November 2, 2016...

A Series for drivers that will be age 60 or older at the end of the season. Goal is first rate competition--development and demonstration of car control mastery without the pressure from excessively aggressive driving often experienced racing with the younger crowd in "open" iRacing and other leagues. 

Fixed setups running the Formula Renault 2.0 with high downforce, with option to run the Star Mazda in multi-car competition on selected tracks.

10 weekly races.  8 Road Course. 2 Oval.


Race time will be 2:00 PM EST (3:00 PM EDT) (19:00 GMT) Wednesdays. Practice begins 30 minutes earlier at 18:30 GMT.  

The Schedule for Season 2016-1: 

Nov 2 Road America 
Nov 9 Phoenix Oval (Open DogLeg, ala NASCAR)
Nov 16 Watkins Glen (Classic Boot) 
Nov 23 Mosport (Canadian Tire Motorsports) 
Nov 30 Laguna Seca (Mazda Raceway) 
Week 13 (No Race on Dec 7--Practice for Monza) 
Dec 14 Monza (GP) 
Dec 21 Lime Rock (Full Course) 
Merry Christmas!!!! 
Dec 28 Milwaukee Mile Oval 
Happy New Year!!!! 
Jan 4 Brands Hatch (GP) 
Jan 11 SPA (Classic Pits) 

Mark your Calenders!!! 

Chief Steward will provide tested setups one week before each race. BoP (Balancing of Performance) for Star Mazda and Formula Renault 2.0 in setups to equalize each for competitive racing. Driver may choose either car when signing in for each race.  


Two hosted practices per week.  Friday and Tuesday at 18:30 GMT.


Races will be LIVE STREAMED on YouTube by MaxSpeedTV.

Results will be recorded at danlisa.com


Rules:


Adhere to iRacing Sporting Code 
No foul Language (Grandchildren may be watching!) 
Weird Rule #1: No passing during the first lap. 

Normal Rolling Start--see Weird Rule #4 Below
Weird Rule #2: Podium from previous race starts last
Weird Rule #3: Incident points x2 subtracted from results
.

Weird Rule #4: Special "Safe Passing" Rules strictly enforced.
Anger Management Rules strictly enforced.
See posts below for details. 

We all spend a lot of time practicing. This is an investment of precious time and our rules are designed to minimize incidents that can end someone's race early. We see iRacing as amateur sport with demonstration of skill and not a prize fight. 


Cash Prizes in form of iRacing credits. 
Example: $100 for Season Champion. 

Series to be "sponsored" by Team RFC--in recognition and support of a group of 300 + Christian Chaplains that serve others without compensation, providing pastoral care and friendship at real life race tracks throughout the world.





Monday, October 3, 2016

Safe Passing

One difference with our League is we intend to enforce "Safe Passing" rules that are a bit different than regular "open" iRacing.

1)  Drivers are responsible to monitor the position of any cars that are gaining on them by watching F3.  A car that is gaining is likely to attempt a pass.
2)  The Overtaken Driver is to ALWAYS maintain their "normal and predictable" racing line--especially when it is likely that a Overtaking Driver is likely to attempt a pass. (With only one "last lap exception"--see below.)
3)  The Overtaking Driver is Primarily responsible for a Safe Pass, but both cars have the responsibility to avoid contact.
4)  All drivers have the "right" to "Racing Room". Racing Room is defined as the 1/2 car width to the sides and one full car width in front and back.
5)  Similar to Vintage Racing Rules--the Overtaking Driver must be fully beside or ahead at the "normal and predictable" turn in point for the Overtaken Driver in order for the Overtaking Driver to claim "corner rights". In other words the Overtaken Driver must essentially be able to see the Overtaking Driver BEFORE the "normal and predictable" turn in point. If the Overtaking Driver is NOT fully beside or ahead, then the Overtaking Driver DOES NOT have "corner rights" and must back off, giving the Overtaken Driver the racing line. Attempting a pass without "corner rights" is "Dive Bombing" and is strictly prohibited.
5)a So called "corner rights" as defined above DO NOT prohibit "side by side thru the turn" racing as such rights assume that one car is moving at a higher speed. So, "corner rights" for the inside car requires BOTH position equality and speed superiority. For the outside car on the "normal" racing line, it only requires position superiority at the turn in point. If both cars arrive at the turn in point, side by side, with more or less the same speed, then they are expected to race side by side, respecting each other's "racing room" as defined in 4) above.  This means the car on the inside must allow enough room for the outside car on exit. It also means the outside car must not "cut off" the inside car by turning down to the apex and "pinching" the inside car at the corner apex.  Keep in mind that a chicane is essentially two corners where the outside car becomes the inside car for the "second" corner.  Therefore the outside car in the first corner of the chicane could be guilty of dive bombing into the second part of the chicane. Attempting a pass without "corner rights" is "Dive Bombing" and is strictly prohibited.
THREE WIDE RACING THRU CORNERS IS NOT PROHIBITED BUT IS STRONGLY DISCOURAGED in our League. 
6) Racing below the white line---the "legal" racing surface is always defined by iRacing's offtrack incident indicator or cutting the corner penalty. Absent the offtrack indicator or cutting penalty, racing below the white line is therefore "legal". BUT, racing below the white line (with all four wheels) shall be considered "leaving the track" and  being the "Overtaking Driver" and "attempting to pass on the inside" as defined in 5) above. THE DRIVER WHO RACES INSIDE THE WHITE LINE SHALL BE RESPONSIBLE TO RE-ENTER THE TRACK SAFELY. THE RE-ENTERING DRIVER HAS NO CORNER RIGHTS AND THEREFORE SHALL BE PENALIZED IF RE-ENTRY IS DEEMED TO INTERFERE WITH THE "NORMAL AND PREDICTABLE RACING LINE" OF OTHERS WHO HAVE NOT LEFT THE TRACK. 

See this explanation in the link:

http://www.vrgonline.org/school/articles/passing_101.pdf

click on link below:
Safe Passing

If you are truly faster than the other guy, in general you should be able to accelerate out of the corner with more speed and pull fully aside before the braking zone or turn in point at the next corner. If you are not truly faster than the other guy, then do not pass.

Drafting:

There will be tracks where the "draft" will allow the Overtaking Driver a bit of advantage and will enable them to pull "fully aside" before the braking zone, even when the Overtaking Driver is not faster.  In this case, with one exception, the Overtaken Driver shall lift slightly to allow the Overtaking Driver to complete a safe pass.  This will create some "leapfrogging" during the race as the Overtaken Driver may be able to use the draft to retake the position later.  The exception is during the last lap of the race when the Overtaken Driver is allowed to take a defensive position by strategically positioning his car on the inside to insure he maintains "corner rights" as outlined above in 5).  In this case, it is possible that the Overtaking Driver, forced to overtake on the outside in this case, may be able to pull ahead before the "normal and predictable" turn in point, at which point he will have justifiably gained "corner rights" as defined above in 5).

If two cars,  close together  (the Overtaking Driver and the Third in Line) are able to use the draft, with the first one (Overtaking Driver) pulling "fully aside" the Overtaken Driver, the "Third in Line" SHALL NOT take advantage when the Overtaken Driver lifts to allow the first car to pass.  The "Third in Line" in this case shall fall behind the Overtaken Driver, maintaining his position as "third in line". The purpose of this is to minimize controversy and car contact since it is often difficult for the Overtaken Driver to know the on track position of the "Third in Line". THREE WIDE RACING THRU CORNERS IS NOT PROHIBITED BUT IS STRONGLY DISCOURAGED in our League. 

These rules will be strictly enforced by the Chief or Racing Steward. They are designed to allow competitive racing with the minimum probability of car contact.


Sunday, October 2, 2016

Anger Management

We are all human. Competition sometimes results in conflict and anger. 

In all cases you are expected to show respect for others.

Swearing, course and/or foul language is strictly prohibited. 

If you suffer extreme frustration, you are allowed ONE "vent" or a verbal/text expression of frustration.  Beyond that, keep your emotions under control or at least keep them private.

If you feel you have been significantly wronged--send a PM or email to the Chief Steward.